A break in the ceiling is visible, and that's where you need to climb now. Climb to it and from there look up at the ceiling. There's a small, greenish platform that serves as a stopping point for Lara to regain her strength. First look up to see where you're going-if you're facing the center of the huge hall, look up and to the left. Lara's increased strength is just barely enough to get her to where she needs to go, so make sure every move is intentional. With a stronger Lara, return to the platform with the lever outside.įrom this platform you'll need too spider-climb the wall. You'll find a medic pack and, more importantly, you'll increase Lara's strength. Go through the newly opened door and push in the wall on the right. Pull the lever to open a door back at the top of the staircase. You can either jump to the platform or move around the top floor and climb the wall (Lara can do her spider-climb thing) to the platform. In this gap, upwards a little, is a platform. At the top of the stairs you'll reach the top level, but Lara still has to go up. Run around, avoiding the skeletal enemies that come out, and ascend the stairs. On this upper level is a long stair case. One of the planks leading to the upper level of the hall is flat-walk along it and jump over the rail. From the highest pillar Lara must jump and grab onto the circular rafters above. Lara can jump onto the lowest one, and from there she can make her way around onto the highest pillar. Once back in the main hall you'll notice something different: four large pillars in the center of the room are now moving up and down. With all four valves turned the furnace starts-make your way back to the entrance of the room (avoiding the blades and spikes on the floor) and return to the circular dungeon, and back to the main Hall of Seasons. There are three other valves that need to be turned-two of them are on platforms on the outside of the cylindrical walls, and the third opens up after the other two have been turned (it's on the middle platform of the center furnace). On the top, outer platform you'll find a valve. Through the door you'll enter a room with a large, complex furnace. Pull one of the levers that will drop Lara into the dungeon, and then go around the circle until you find the door on the inside of the hall. With the four crystals in place, a door down in the fiery circular dungeon opens up. Go through all four sub-levels and return to the Hall of Seasons with the crystals. The third switch will open a door that leads to one of the four sub-levels. Two of the levers open trap doors that drop Lara into a circular dungeon, of sorts-if you pull one of those doors just make your way around the circular room until you find a dumbwaiter to pull yourself up. Each switch opens three doors, and each door has a lever. To get to each sub-level you'll just need to activate one of four switches in the center of the Hall of Seasons. In each of the four sub-levels is a crystal which, when placed in the mounts, lets you continue with the Hall of Seasons. Right at the entrance you'll notice four wall mounts. Scorpion X: Complete the Monstrum Crimescence level and the reporter will hopefully give it to you.īoran X: Start the Sanitarium level to get it.The Hall of Seasons is sort of a hub that gives Lara access to four other sub-levels. You will not need to get ammunition in this level you can just go to the Monstrum Crimescence and find some there. Continue up until you find your first Agency soldier. Head up the stairs and get rid of the museum guard. Mag Vega: Go back to Galleries Under Siege. Complete the level until you get through the vent in the floor. You will not find the other Vector, since there is no other pistol. Pull the switch and the get on the elevator. However, before you leave, grab the keys from the top level in the room (on floor and hanging just in case). Vector R35: Go to the Derelict Apartment Block. Viper SMG: Already available after Von Croy's Apartment. Rigg 09: Already available after Von Croy's Apartment. K2 Impactor: Do the same thing as done for the Dart SS, then grab it and run out or level skip. You should already know the code (it is in your notebook). Enter in the code by the keypad guarding what is inside. Get rid of him and take his M-V9.ĭart SS: Go to Renne's Pawn Shop. Use the socket spanner on the lever down here, then pull it to make one of the guards run out. M-V9: After pulling the lever in the same area, go in the hole below the car. Then, barge into the door above the stairs. Push the yellow button, then retrieve the socket spanner. Then:ĭesert Ranger: Go back to the Serpent night club (the garage entrance). First, enable the "Level skip/select" code.
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